8% Daily ~ 2,920% APR
8% Referral Bonus
4% Re-hire/compound Bonus
12 Hours Compound Timer
4 Hours Withdraw Cooldown
48 Hours Rewards Accumulation Cut-Off
10 Times Mandatory Compound Feature
80% Feedback Tax For Early Withdrawals
TotalMTRGLocked
TotalDepositCount
To ensure sustainability and longevity of the project AND as an enhancement from similar miner games, the Meter Miner team has implemented a feature that would encourage/enforce miners to continuously compound before taking profit.
Users should compound X no. of times before they can withdraw. Should a miner decide not to compound or hire more miners using their earnings, and continuously withdraw, miner will be charged with a 80% feedback tax that will remain part of the contract.
In Addition, to further encourage the community to re-hire/compound, there will be an additional 4% bonus for each compound action that the user will do, which can stack up to 40% for 10 consecutive times / 5 days. By doing so, this will ensure the long term potential profit of every investor.
The best strategy that the team can recommend is to re-hire/compound for 6 days and harvest 1 day a week. This will increase the users investment at the same time increasing the daily yield earnings. This strategy has already been tried and tested by several project and is proven effective.
High Risk!
Funds that are used to initially hire miners (including re-hire) cannot be withdrawn, however your miners will indefinitely work and grow crops for you. Please use the application at your own risk.
This project is localised for Meter network. The smart contract is 99.9% similar to the original inspiration.
Original inspiration - the farmer project : https://bscscan.com/address/0x8be8881c641dc5a40845253ee3ed04955edfe96d#code
Audit of the original farmer project: https://cybercrimeshield.org/secure/busd-cropsfarmer/
This space will be updated with our own audit results later.
Miner Dashboard
MTRG
Frequently Asked Questions
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What is the MTRG Meter Miner?
The MTRG Meter Miner is a decentralized application built on the Meter network. The object of the game is to hire more miners sooner and more often than other players. This in turn earns you more MTRG faster. These miners work for you tirelessly, giving you a daily average of 8% of your miners' value.
The daily percentage return depends on players' actions that are taken within the platform that impact the miners's efficiency rate. The farming efficiency rate rises and falls as users buy miners, re-hire your earnings and sell your crops for MTRG.
Once miners are bought/hired, they cannot be sold, and the investment made to re-hire/compound them (either through hire or re-hiring) cannot be taken back. However, once bought, miners will not stop producing yield.
Using a referral link to hire miners does not affect the number of miners you hire, but it will help surely encourage the community to share more and grow the community of users. Community will drive the success of the project. -
What makes it different
from other similar platforms?
The MTRG Meter Miner has several anti-dumping and anti-whale measures in place to ensure the longevity of the project. These measures include maximum deposits, as well as a cutoff time AND a cooldown time for withdrawals.
The cutoff time is the amount of time it will take for your "cart" to be full of rewards. Once the bag is full, it will stop filling until you've taken some action in the game. This is to prevent whales from letting their rewards accumulate for a long time, and removes the false impression the contract value is going up when most of it is rewards the whale is waiting to withdraw at once.
The withdraw cooldown time is the amount of time one has to wait before they can make another withdrawal. This also prevents the contract balance from decreasing in value too fast. If the team decides it's necessary to protect the contract balance, this time period can be adjusted to slow down the rate of withdrawals, but it can only be set to a value less than or equal to 24 hours (per contract rules).
The compound count is the number of times the user has compounded. By default, the required compound count by the platform is 10, meaning the user will have to compound 10 times (compound once every 12 hours) before they can withdraw without the feedback tax of 80%. This feature in essense will ensure the longevity and stability of the project.
To reward users who compound, there is a bonus when you re-hire your daily crops earnings instead of selling them. The bonus increases 4% every 12 hours that you compound without withdrawing (40% max after 5 days). This incentivizes the user to compound more often, which will help boost the farms efficiency rate in the long run. To be able to utilize the re-hire bonus feature, the player must not compound before the provided timer reaches 00:00:00.
For the players who choose to not play the game and only sell, there will be a 80% tax on those sells that will stay in the contract. If the player makes two or more consecutive sells, this tax will be applied. The only way for the user to not pay the 80% tax is to compound 10 times before making another withdrawal.
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How does this platform
work?
This platform work similarly to a financial market, where an asset has intrinsic value that is relative to the supply or demand of said asset. Miners are purchased with a pre-determined currency at a price relative to the miners's current mining efficiency rate. After the miners are purchased, they go to work for you right away to give you the best yield on your investment possible, for as long as possible. Just as any other asset bought and sold on an open market, the price of a miners will fluctuate over time, as will the mining efficiency rate, as you and other players recruit miners, compound earnings and sell earnings. To put it plainly, the more demand for the miners, the more they will increase in value and the more yield they will produce. Inversely, when the demand decreases, so will the value of the miners and their daily return on investment.
The main difference between a this game and a traditional financial market is that a recruited miners cannot be sold, only the value they provide can be sold. As the players of the game as a whole compound their earnings and make new deposits, the game efficiency rate will stay relatively constant, but the moment players start to sell more than they are compounding, the efficiency rate will begin to drop as to preserve the TVL and longevity of the game.
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What is the recommended
strategy?
The best strategy that the team can recommend is to re-hire/compound for 6 days and harvest 1 day a week. This will increase the users investment at the same time increasing the daily yield earnings. This strategy has already been tried and tested by several project and is proven effective both for the short and long term.
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Troubleshooting
1) Ensure your Metamask is connected to Meter.io network
2) Ensure your Metamask is connected your correct wallet
3) Refresh the browser window